![]() The initial design was built off the Sorcerer chassis. Playtesting has found the Dragon fills a party role similar to a Barbarian, but one who relies a bit more on hit and run tactics than the barbarian's face tanking. The Dragon has more mobility (which costs AC to use until later), more robust saves, and better multitarget damage when they can catch multiple enemies in their breath weapon. The Fighter has more AC, better single target damage due to being able to focus Action Surge and one's regular action on a single target, and better ranged potential. In it's current incarnation, I believe it balanced well against an example Dwarf Fighter. Throughout revisions, I have tried to keep it side by side with existing classes. I believe it is balanced against other options. This whole work was inspired by the monstrous classes in Savage Species, and the Vampire class of 4th Edition. The ten Monster Manual true dragons are presented as the subraces, the subclass archetypes focus on different ways to be a dragon. Inside is presented a race and class combination to play as a True dragon from nearly after hatchling at 1st level through to a young adult on the cusp of dragon adulthood at 20th. Here, I present Scale, Flame, and Spell: Dragons as Player Characters. After sitting on this 'supplement' I starting working on nearly 3 years ago, I've decided to just post it to the community. With 5E, I've been wanting to make content again, but I got dazed and distracted by life's responsibilities and the draw of the DM's Guild telling me I could make money. ![]() I spent 4E playing and DMing rather than brewing (I loved the system, but found it harder to create for). Back on the WotCommunity boards, back in the days of 3E and 3.5E, I was a prolific homebrew poster. Whatever the case, if you see a singing axe on the ground, maybe it's best to leave it alone.Hi everyone. When not hunting dragons, when its wielder has died, some say they can hear it whistling or singing a song in Draconic, possibly to find a wielder with its hatred. If not, it will try to take control of its wielder to kill dragons. If it finds a wielder with its anger towards dragons, it will always return to them, expecting them to have a plan to kill every dragon in existence. It tends to hunt down dragons when in the hands of a weak-minded hero by taking the hero over. This weapon was created by a warlock with a hatred for dragons and when a dragon killed that warlock, the weapon absorbed the warlock's hatred and parts of the warlock's mind. Be wary of anyone holding the Time Staff and the Dragon Killer, because they may go back in time to kill the very first dragon at the beginning of time. It speaks Common and Draconic, so it can tell when dragons in disguise are near. Unfortunately, with it's Wisdom of 10(+0) and Charisma of 3(-4) it requires someone who hates dragons as much as it does to carry out its bloodlust. With an Intelligence score of 17(+3), it can remember a lot about it's nemesis, the dragon. The Dragon Killer is a weapon with a bloodlust and a killer attitude. ![]() The blade, as with the Dragon Crystal Blade, this weapon does extra damage to draconic creatures, but this one does 1d10 necrotic and 1d6 extra piercing damage. Once you touch the handle, though, you need to succeed at a DC 17 Wisdom contest to be able to wield it or be taken control of to go hunt dragons to extinction. It also holds a red crystal on the handhold just behind the top edge of the blade. This axe has a black handle with a silver-looking blade with runes from some ancient race that no one remembers except the libraries. Weapon (any axe), uncommon (requires attunement from someone who hates dragons)
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